Active Projects:
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Finish my PhD. (nothing more to say...)
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Real-time computation of the global illumination is distributed
to multiple GPUs of a single host system. The Monte Carlo
approach does not require any pre-computation and fully supports
animated scenes.
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Past-Time Projects:
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An extension to parallax mapping where locally defined higher-order
functions are used to define the surface structure. The image shows
a high tessellated reference and the corresponding parallax mapping
result.
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An efficient GPU-based 3DS-model renderer with texture
support for Windows Mobile 5.0/6.0 devices with OpenGL ES 1.x
support. Running on a O2 Flame (Nvidia GoForce 5500, see image)
and test on a LG KS20 (Qualcomm/ATI MSM7200).
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A very simple CPU implementation of a monte carlo path tracer.
Used to generate reference images for development and
evaluation of future GPU-based approaches.
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