completed missions:
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- FLUIDER -
the main objective of this mission was to design a method for real time
high quality fluid rendering. through the heavy deployment of programmable
graphics hardware the rendering reaches a per pixel precision. the surface
therefore features per pixel lighting with point lights, correct reflections
and refractions of the environment.
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- NPR HALFTONING -
this task has been fulfilled in my diploma theses. the goal was to generate
non-photorealistic renderings (NPR) using halftoning in image space. the
developed framework is based on a G-Buffer concept for image space rendering
techniques. the system is completly implemented on the graphics hardware. all
calculations and renderings are accelerated by programmable graphics hardware.
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- NPR RENDERING WITH GPUs -
several algorithms to generate non-photorealistic rendering utilizing GPUs
are presented in this tutorial. the tutorial have been presented at
Eurographics 2003 as part of the Programming Graphics Hardware tutorial.
most techniques are presented with a small example program based on DirectX
9.0.
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