completed missions:

 

- FLUIDER -

the main objective of this mission was to design a method for real time high quality fluid rendering. through the heavy deployment of programmable graphics hardware the rendering reaches a per pixel precision. the surface therefore features per pixel lighting with point lights, correct reflections and refractions of the environment.
 



 

- NPR HALFTONING -

this task has been fulfilled in my diploma theses. the goal was to generate non-photorealistic renderings (NPR) using halftoning in image space. the developed framework is based on a G-Buffer concept for image space rendering techniques. the system is completly implemented on the graphics hardware. all calculations and renderings are accelerated by programmable graphics hardware.
 



 

- NPR RENDERING WITH GPUs -

several algorithms to generate non-photorealistic rendering utilizing GPUs are presented in this tutorial. the tutorial have been presented at Eurographics 2003 as part of the Programming Graphics Hardware tutorial. most techniques are presented with a small example program based on DirectX 9.0.