Links on graphics programming:


//-----------------------------------------------------------
// This shader computes standard transform
//-----------------------------------------------------------
VS_OUTPUT RenderSceneVS( float4 vPos : POSITION, 
                         float2 vTexCoord0 : TEXCOORD0, 
                         float2 vAtlasTexCoord : TEXCOORD1 )
{
    VS_OUTPUT Output;
    
    // Transform the position
    Output.Position = mul(vPos, g_mWorldViewProjection);
    
    // Just copy the texture coordinate
    Output.TextureUV = vAtlasTexCoord; 
    
    return Output;    
}
nVidia developer pages
AMD Develper Pages (former ATI)
MS DirectX Forum
Gamedev.net



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